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If you still get 3 shakes, move it to the last column and voila! If you're down to 2 shakes, move this control back and repeat this step with the subsequent controls until you're done.Ĭase: 2-1-1 or variations thereof (e.g. You may win the prize already, but you may also have to keep going. If there is a column with 3 shakes, set 3 controls there and set 1 control to another column. Here we explain possible scenarios (other than 4-0-0 or variations thereof, as this is covered in "1.")Ĭase 3-1-0 or variations thereof (e.g. If there are 3 shakes, proceed with "2."Ģ. if you got 2 shakes in the first and 1 shake in the second, you will know there's 1 shake in the third). By knowing the correct amount of shakes in columns one and two, you automatically know the correct amount for column three (e.g. If there are 1 to 2 shakes, set all controls in the second column and check how many are correct. In case of 0, set all controls in the third column. If there are 0 shakes, set all controls in the second column, since we won't be needing this column anymore. Set all 4 controls in the first column, play, and check how many are correct. Repeat this with the following controls until you win.ġ. If the number of shakes is -1, return the control to its previous position- Start again from the top, this time with the next control. If the number of shakes is +1, leave it as is Start again from the top, this time with the next control. Start again from the top, this time with the next control. You can play to confirm +1 shakes, but you shouldn't have to waste a token on this. Since neither of the first two columns gave a shake for this control, it HAS to be the third one. If there was no change, move it to the third column. Move the first control to the second column, play again, and see if the number of shakes changed. If this combination has 0, move on the next column entirely and repeat this step, otherwise:
#Claw game prizes trial#
Ultimately it comes down to narrowing the correct choices by trial and error, so unless you're really lucky, don't expect to win a booster each play. There are several ways to solve the 'secret code', so try what works best for you. If you get all 4 correct, you will win:Ĭollectibytes Booster (User Creations #2) Should you have ever played 'Mastermind' or Click Critter's own versions of this game during events, the concept should be familiar. The number of shakes indicates how many of your choices were in correct position for the secret prize. Each time you grab a prize, you can read the following below:Īfter delivering your prize, the machine shudders and shakes _ times before coming to a complete rest. There is one unique mechanic that grants you an extra prize in addition to whatever you receive from the claw after playing, regardless of which level you are playing on. Level 6 : RBC, GBC, YBC, Cryzard, Hundun, Kyuki, Taotie, Taowu, Nexus Crystal, Bait (Prawn, Rock Candy, Worm), Buffs (You have the POWER!).Level 5 : RBC, GBC, Imp Cocoons, Nexus Crystals, Buffs (Worm, Sock, and Slot).Level 4 : Nothing, GBC, BBC, Kuzuma, Pufogui, and Dinox.Level 2 : RBC, YBC, GBC, and Grevall Eggs, which evolve to a Hatchling Grevall at level 30.Level 5: 5 tokens per day, and you can own 25 at max.Level 4: 4 tokens per day, and you can own 20 at max.Level 3: 3 tokens per day, and you can own 15 at max.Level 2: 2 tokens per day, and you can own 10 at max.Level 1: 1 token per day, and you can own 5 at max.You get a certain amount of new tokens every day, depending on your level To gain more tokens, players have to visit the page every day, or they will be taken back to one token per day. The game has five levels and players may reach the next level by playing repeatedly. Claw! Grab! Prize! (aka CGP) is a game where the player must and set the controls of a giant prize machine.